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KnoseDoge

17 Game Reviews

7 w/ Responses

great game so far, really enjoying the gameplay, graphics (LOVE ANDYL4ND .), & music. pretty well made all around!! godlike trio of developers

left & right walking animations during the yume nikki sequence only come up when using gamepad for me, very sensitive though and has to be almost exactly left & right on the thumbstick for it to not be up or down animation (on keyboard it doesn't show at all when pressind A or D). thought it was worth mentioning.

the guy who said this wasn't psychadelic is a stuck-up.

12:22.12

so i think i got the mechanics down, had some trouble with the first spike level and ESPECIALLY the second one. wall-jumping is really easy, but timing dashes while falling was too hard for me. the ring just falls too fast. i also think i accidentally skipped the opening cutscene? it said press any button, and i clicked space and then i was in the game haha.

i think it's pretty nice. more levels and obstacles would be for the better, as it is pretty short. music/sfx as well (maybe it was just missing for me? i have no idea. couldn't hear it). also, maybe make it fall a bit slower? i don't know, it maybe just was me who missed some mechanic besides the in-air dashing, bouncing and wall-jumping.

booplesnoot69 responds:

there should’ve been music but no SFX sadly, we’ll definitely have some longer games in the future but this was a game we made in 2 days for a mini jam! :D so it is admittedly a bit short- i’m really glad you overall enjoyed it! i hear you about the dashes being difficult to time, i think as the height increases the rate in which you have to time it speeds up as well :P !!

dreamcastgh0st responds:

also, quick tip: if you dash diagonally up-left instead of dashing up, it works sorta like a double jump, and cancels out your downward momentum! i definitely would have preferred to make the game a little longer, but time constraints, and all. glad you liked it despite the hiccups!

fucking amazing, love the style so much!!! great job, great tracks.

i really enjoy this game and it really has a lot of soul. it's still a bit janky in movement, espc. when dealing with the monkey bars (it bugged out on me once and i was stuck in a state in which i could only jump up and down hehe). the petscop sfx took me out a bit, i really enjoy them otherwise, but idk didn't sit right with me hearing them in this game.

totally awesome game.

hard as nails, fucking cool man. reminds me of playing kirby on the ds back in the days. love it.

cool effects!

Short-Field-Games responds:

Thanks!

hey, it's a nice game! there seems to however be some drifting to the right whenever i ride straight forward that you have to compensate for. is that a bug?

hey, this is a nice game! i like the style and the simple gameplay of it :)
another enemy would add a whole lot more strategy into the game, without changing much of how it is played. i think it would utilize this interesting concept a whole lot more! it's still good though!

who's the bozo who made that alien hominid minigame.... want to break his kneecaps

SplatterDash responds:

yeah where is he

KnoseDoge responds:

he really thinks he's a funny guy huh a real comedian. what a f' jabroni i hate his guts

rei's the name and pain's my gain

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Age 24, Male

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